SKIE FORTRESS'S PROFILE

Eh.
Sacred Earth: Memory
After a mysterious tower suddenly appears, stretching endlessly to the heavens, a group of friends choose to set foot inside, and investigate just what it's appearance means for their future.

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Subterranean Starfield

Oh, no wonder I couldn't find this game, it was listed under Rhyme!

Downloading at the speed of light! Will make an attempt to play sometime in 2017!

Morphos Metaphor: Penumbral Psychosis

Yep, that winged person is the secret boss. I WAS going to add an actual secret boss, but time constraints kept me from actually doing so. I don't want to go back and add something like that to the game now, so I'll save it for next time.

Thanks for playing!

Morphos Metaphor: Penumbral Psychosis

- Heh, yes, I know about the moon tsukubame glitch. Terrible one that is.

- As for working further on this iteration, Yes. I suppose I could work on it in order to fix the things that I can. But a bunch of other stuff is based in scripting, which I can't really do anything about. :c

Either way, I'll fix stuff and upload a new version sometime soon.

Morphos Metaphor: Penumbral Psychosis

- Element icons are off in the scan window, yes. That's something I wasn't able to address during development time. I'll have it all sorted out next possible chapter

- The exclamation mark thing; that's a bug. Haven't found a way to fix it. Sorry!

- The popup thing was addressed in the review. It's being worked on.

- Agility affects character's evasion rates. And boosting Agility gives extra turns.

- I thought stats were pretty self explanatory. They're all literally VX Ace default in name and function, haha...

- Skill Boost was explained in the game page intro. Use two compatible skills in succession to produce a new skill. Doesn't get more complicated than that. The only catch is that you need to figure out what connects with what beyond the initial freebies listed above.

- Awaken was also explained above. The purple diamond that fills on a character's HUD is their Awakening Meter. When it's full, the command can be used.


All that aside, thank you for playing so far! I know it's a tough, and bugged here and there, so that goes even more for that.

Morphos Metaphor: Penumbral Psychosis

Ah yes, Scan doesn't exactly correspond to enemy positions from what I can tell. Strange enough though. I'll have it looked in time. Thanks for letting me know.

As for the battle difficulty, you can circumvent that by doling out your turns wisely and using skill boosts. At this moment, I know that the RNG can be kind of aggravating, but that's the general rule. Also exploiting weaknesses helps.

Morphos Metaphor: Penumbral Psychosis

I can assure you it's not a virus. Your firewall is just raising false alarms over it being an EXE.

But thank you. The people I worked with for this are all amazing artists.

World Outside

Still waiting for World Inside. Ohoho~

Phantom Legacy (Redux)

author=Ephiam
I'm betting Shadar continued his career in Ni No Kuni, wherein he finally decided to call it quits on his acting gig. Honestly though, whenever I heard Shadar's name in NNK I immediately thought of Nightblade. Lul


I was playing the Ni No Kuni demo at Gamestop yesterday actually. I laughed when I saw 'Shadar' because I just came off of Phantom Legacy. I couldn't take it seriously because I kept thinking of Nightblade's Shadar. 8D

Phantom Legacy (Redux)

author=meisam
@ Skie Fortress :
it seems developer like Shadar too much to let him lose to anyone :P


Well...
Slade did sort of beat him in the intro. And he could have gotten rid of Shadar for good if he just killed Nero that one time...but otherwise, the majority of the game was just Shadar being awesome and everyone else failing.

But I guess that's the rule of the day when it comes to this kind of dark fantasy. The heroes aren't absolute and they're not going to win off the strength of their FRIENDSHIP and LOVE. ...But it's still kind of off-putting. A bit.

Phantom Legacy (Redux)

Alright, I beat it.

I gotta say, I think the game's balance took a bit of a lazy nosedive towards the end of the game with bosses having hit all+status effect type of skills. It's pretty annoying trying to go through and cure everyone only to have the boss apply them again out of sheer terrible luck. I'm not sure how I managed, but I did.

That aside, I enjoyed the ending. It was a satisfying conclusion to the journey taken I think. However...
I did find it funny how most of the game consisted of Nero powering up, but then still being unable to face Shadar. Hell, even in the end, all Nero could do was 'match' him. Makes me wonder how much more it would actually take to be rid of Shadar for good.